Computational and Systems Biology PhD Program

Sort by: title, date.

Science in fiction: representation of molecular biology in video games (IAP Non-credit class)
Jan/09 Tue 02:00PM–03:30PM
Jan/11 Thu 02:00PM–03:30PM
Jan/16 Tue 02:00PM–03:30PM
Jan/18 Thu 02:00PM–03:30PM
Jan/23 Tue 02:00PM–03:30PM
Jan/25 Thu 02:00PM–03:30PM
Jan/30 Tue 02:00PM–03:30PM

 

Come join us as we dive into famous video games and try to explain the molecular biology in their narratives! How accurate is the representation of genetics, cell biology and biotechnology in games like The Legend of Zelda, BioShock, The Last of Us, Pokémon, or Final Fantasy? How do these details affect the experience of playing games and getting immersed in their stories? In each session, the class will explore the ways molecular biology is incorporated in the narratives and gameplay of video games and how these choices enhance these stories or would be improved by a more faithful, accurate representation. The class will culminate in students working together to develop new video game narratives that revolve around a concept in molecular biology.

 

This class is open to all audiences, no background in video games or molecular biology necessary!

Please reach out to Matthew Leventhal with any questions (mleventh@mit.edu).